Lick it is an experimentally controlled arcade-like experience that places you at the helm of a vitally essential but overlooked body part.  As the muscle behind your tongue, your goal is to learn to perform oral functions, starting with licking ice cream before it melts.


In this project, we explore exaggeration a part of the human body in everyday life which we can’t see it but feel it.


Custom software built with openFrameworks. The artwork is done with digital hand-drawn animation. The tongue controller has the feeling like a massive machinery controller, which hacked from playground toy and make it interactive using a depth camera and custom program.



Lick it

Experimental game, Physical Arcade game

Role : Designer, Animator






Collaborated with Tyler Henry and Miri Park

Special Thanks: Bryan Ma




– Chewing Monster, Red Brick     Space, New York

– IndieCade East, Museum of Moving Image, New York.

– Meal of Fortune, Babycastles, New York.



– Newline, Babycastles, New York.



Making of the Tongue Controller

© 2009–2020 NITCHA TOTHONG