Key Bod

Wearable Technology , Physical computing

Role : Concept, Direction, Designer




Part of Atta-matic: mind the body is a series of speculative and whimsical wearable devices that highlight the disconnect between our mind and body in sedentary lifestyle.


Click-kick, Text-neck







Collaborated with

Fashion designer : Hayley Qu

co-engineered : Tharit Tothong


Special Thanks : Anthony J. Deen, Adiel Fernandez, Youngmin Kim, Yuchen Zhang



Key Bod is a wearable device that explores the mechanical relationship between the body, mind and digital environment. The body and mind are connected, which means tricking your body can trick your brain as well. Moreover, the posture and gesture of body affect to one’s mind, feeling, and thought. However, most of the time people interact with digital devices, they lose this connection— especially, working on a sustained period of time. As a result, workers tend not to notice their bad posture, which can cause emotions depression and health problems. This project is exploring technology’s impact on working spaces and to imagine alternative future interactions.


What if we can use technology with our body in order to change the way we interact with the digital device? Could we bring that unconscious posture become conscious? Is this can make people get the realization of being in a moment? The idea is to make keyboard wearable to change the sensory interaction, also bridging the gap between physical space and digital space by simultaneously adding a functional layer to the body: wearing it.



Instead of pressing a keyboard, what if you pressed your body to type? This requires more movements, and means that to type words we must also remember a set of physical gestures. Ironically, this interaction functions like punishment and healing at the same time. Moreover, sometimes we are rough when handling and typing on our computers. If we experience typing on our own bodies, will it make us be more aware during typical interactions with a computer? This project explores these questions to determine if this unusual physical interaction can affect both digital interactions and the wellbeing of body and mind.

Prototype 1

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